Edgeworld kabam games1/1/2023 "Our vision for Edgeworld was to create a strategy game combining tactical combat, tower defense, empire building and diplomacy wrapped around it," said James Holloway, Executive Producer of Edgeworld. The inclusion of animation, sound effects and music add to the immersiveness of the game experience. As units are warped in, players can watch the battle unfold in real-time as their rampaging units attack enemy structures and turrets. The game's real-time battle system gives players more strategic control in terms of troop selection, placement, timing and form of attack. Players can engage in battle with both non-player factions and human players alike. We hope that fans of Edgeworld and Dragons of Atlantis™, our other game on the platform, benefit from this expanded choice in the marketplace." Success in Edgeworld lies in training and researching alien, human, and mech military units for offense, as well as building turrets and defenses for base protection. "We're also very excited to be among the select group of launch partners for Google+ games. We plan to build on this foundation and introduce new genres and game styles in the months to come," said Kevin Chou, Chief Executive Officer, Kabam. "Edgeworld represents a new sub-genre of strategy gaming for Kabam as we expand our portfolio of hardcore strategy games. As Commander, your strategic decisions and trade-offs on base defense structure, resource management and battle tactics can easily spell the difference between winning …. Players must mine valuable resources, build and defend bases, plan strategy, form alliances and battle enemies in their quest to control the planet. Players assume the role of a former Galactic Union Commander who arrives on Cerulea and is met by warring factions battling for control of the planet's land and resources. It's a dynamic game-world where player choice affects how the battle unfolds. Edgeworld immerses players in an epic battle for dominance of the resource rich, abandoned alien planet Cerulea IV.
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